Home
Welcome to the web site for The Omega Concern™.  Since 2005, we have been leading the way in 3D virtual worlds, 3D visualization and modeling, product prototyping, and autonomous systems simulation and research.

The purpose of this site is to keep you up to date with news about The Omega Concern, provide online User Manuals for the products we create, and other useful information.

Second Life® Residents:

You can visit our store in-world via SLURL: The Omega Concern

Our Second Life builds are also available on the SL® Marketplace and is also the easiest way to gift our products to your friends.

Up-to-date information about Second Life, the status of the service and other happenings can be read about and commented on at the Linden Lab® official blog.

Second Life® and Linden Lab® are registered trademarks of Linden Research, Inc. All trademarks and copyrights are and remain the property of their respective owners and implies no affiliation or endorsement. No infringement is intended.

Copyright Notice

 
New Release: M2 Heavy Machine Gun Emplacement PDF Print E-mail
Written by April Heaney   
Sunday, 16 November 2014 19:58

We're happy to introduce you to the first of its kind: The M2 Heavy Machine Gun Emplacement, a complete fixed 50 caliber MG and fortification package.

The lovely brochure is right here.

 
M2 HB Heavy Machine Gun Update 1.1 PDF Print E-mail
Written by April Heaney   
Wednesday, 05 November 2014 13:01

Holy cow, this thing is five years old. And it's getting a point-one update. What is it?

With 1.1, upon placement the tripod will orient itself to be facing in the same direction as your avatar. This is to allow for placement in any direction when edit ability is restricted, such as when RLV/RLVa is enabled for OCS 2.

As always, the manual is a fount of knowledge.

So yes, the M2 is useable in Fulda Gap once again. Thanks for your patience on this one. :)

 
New Release: F/A-18F Super Hornet PDF Print E-mail
Written by April Heaney   
Thursday, 09 October 2014 21:04

Of course you want a strike fighter. Who doesn't? We are extremely happy to announce the release of our next fixed-wing aircraft, the F/A-18F Super Hornet.

Plane porn and more, on the linked brochure.

 
A-10C Update 1.1 PDF Print E-mail
Written by April Heaney   
Monday, 19 May 2014 23:38

Hey, it's a point-one update. You know what that means - something significantly new. What is it?

The Attachment-Based A-10C Model

As of version 1.1, you will find another box inside the A-10C's retail box, named "A-10C Attachable Model (Boxed)". In this box you will find an object called "A-10C (Attachable)" and a copy of the HUD. This version is intended to work around issues related to sim crossings and multiple mesh models and for those who wish to simply fly and cruise around, and for those wishing to fly in areas in which high land impact vehicles are unwelcome.

The easiest way to use this is as so:

  1. Attach the A-10C HUD. (It will offer you one if you don't, but there are enough dialogue boxes on start, I think.)
  2. Rez A-10C (Attachable) - this is the 'base' for the aircraft. You'll see an orange box sitting a couple of meters off the ground.
  3. RIght click and sit on the orange box.
  4. You'll get a request for attachment perm from the ACES II ejection seat as usual. Select Yes.
  5. The body of the A-10 will rez in place around you. You'll also get an attachment request from it. Select Yes.

Done. Everything should function as it does with the standalone, with some exceptions regarding the body and base vanishing when you are no longer seated on it.

This model is only recommended for those who need to use it for the above-mentioned scenarios. As it has a greater level of complexity to an already complex system, the unified, non-attachment model will likely prove to be much more reliable for combat operations.

 
Helicopter Updates PDF Print E-mail
Written by April Heaney   
Tuesday, 01 April 2014 16:10

For: WAH-64 1.2, AH-1Z 1.1, UH-60 1.1, Mi-24 1.1, Ka-52 1.1

This is a "point one" update, meaning something significant has been changed or added. What is it?

I have altered the flight suite (i.e. controls and flight model) on all the helicopters to facilitate more "hands off" flight through a couple of new features.

Pitch hold: Once you have the nose down and are moving forward, without further pitch inputs the helicopter will hold the pitch, instead of the previous behaviour where the "weathervane" effect would bring the nose back up.

Collective pitch compensation: Those of you who understand kinematics will realize that pitching the rotor disk will cause a loss of upward thrust, as a portion of that thrust is redirected in the direction of pitch. The helicopters will now, up to the maximum throttle limit, increase the collective proportionally to the current pitch using the magic of trigonometry. This results in the helicopter maintaining its altitude.

I have also changed the input normalization, which could cause simultaneous inputs to appear to cancel one or the other out.

So! You should find the helicopters require much less "staying on top of" to simply fly from point A to point B.

Thank you to those who provided feedback, and I hope you enjoy your helicopter's new performance. :)

 
«StartPrev12345678910NextEnd»

Page 1 of 11