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Welcome to the web site for The Omega Concern™.  Since 2005, we have been leading the way in 3D virtual worlds, 3D visualization and modeling, product prototyping, and autonomous systems simulation and research.

The purpose of this site is to keep you up to date with news about The Omega Concern, provide online User Manuals for the products we create, and other useful information.

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A-10C Update 1.1 PDF Print E-mail
Written by April Heaney   
Monday, 19 May 2014 23:38

Hey, it's a point-one update. You know what that means - something significantly new. What is it?

The Attachment-Based A-10C Model

As of version 1.1, you will find another box inside the A-10C's retail box, named "A-10C Attachable Model (Boxed)". In this box you will find an object called "A-10C (Attachable)" and a copy of the HUD. This version is intended to work around issues related to sim crossings and multiple mesh models and for those who wish to simply fly and cruise around, and for those wishing to fly in areas in which high land impact vehicles are unwelcome.

The easiest way to use this is as so:

  1. Attach the A-10C HUD. (It will offer you one if you don't, but there are enough dialogue boxes on start, I think.)
  2. Rez A-10C (Attachable) - this is the 'base' for the aircraft. You'll see an orange box sitting a couple of meters off the ground.
  3. RIght click and sit on the orange box.
  4. You'll get a request for attachment perm from the ACES II ejection seat as usual. Select Yes.
  5. The body of the A-10 will rez in place around you. You'll also get an attachment request from it. Select Yes.

Done. Everything should function as it does with the standalone, with some exceptions regarding the body and base vanishing when you are no longer seated on it.

This model is only recommended for those who need to use it for the above-mentioned scenarios. As it has a greater level of complexity to an already complex system, the unified, non-attachment model will likely prove to be much more reliable for combat operations.

 
Helicopter Updates PDF Print E-mail
Written by April Heaney   
Tuesday, 01 April 2014 16:10

For: WAH-64 1.2, AH-1Z 1.1, UH-60 1.1, Mi-24 1.1, Ka-52 1.1

This is a "point one" update, meaning something significant has been changed or added. What is it?

I have altered the flight suite (i.e. controls and flight model) on all the helicopters to facilitate more "hands off" flight through a couple of new features.

Pitch hold: Once you have the nose down and are moving forward, without further pitch inputs the helicopter will hold the pitch, instead of the previous behaviour where the "weathervane" effect would bring the nose back up.

Collective pitch compensation: Those of you who understand kinematics will realize that pitching the rotor disk will cause a loss of upward thrust, as a portion of that thrust is redirected in the direction of pitch. The helicopters will now, up to the maximum throttle limit, increase the collective proportionally to the current pitch using the magic of trigonometry. This results in the helicopter maintaining its altitude.

I have also changed the input normalization, which could cause simultaneous inputs to appear to cancel one or the other out.

So! You should find the helicopters require much less "staying on top of" to simply fly from point A to point B.

Thank you to those who provided feedback, and I hope you enjoy your helicopter's new performance. :)

 
A-10C Update 1.0.3 PDF Print E-mail
Written by April Heaney   
Saturday, 15 March 2014 09:27

For those of you who have struggled, yes, I have heard you. I do realize the A-10 can be challenging, especially for those of you who are not used to an aircraft that behaves more like a simulation and less like a toy. So I wanted to make things easier on you. However, I will not dumb down the flight model because I think that's insulting your intelligence, and because as a licenced pilot myself, planes that don't fly like planes just look and feel totally wrong. So, version 1.0.3 introduces "ReCall". I'll let this excerpt from the manual tell you about it.

ReCall Crash Recovery

Yes, the A-10C has a fairly steep learning curve. To help you with the frustration of crashes that end up leaving you grounded and having to to back to the airfield, rez a new plane, go through startup and takeoff again, we have ReCall.

Every 10 seconds ReCall stores 'snapshots' of your position, speed, attitude, and angular momentum and lets you instantly "rewind" to these saved points. It stores two of these, so you can go back as far as 20 seconds in your flight.

To engage ReCall, use the included gesture (Shift-Z) or the chat command /5 recall. The plane will immediately go to the last stored snapshot. If this isn't suitable, issue the command again via chat or gesture.

Caveats: Once you recall a position, it is deleted. So if you go back two steps, you've cleared ReCall and will need 10 seconds before it has a snapshot again. Also, snapshots are wiped when you cross a region border - this is to prevent all kinds of evil. And ReCall will not function in OCS mode.
 
New Release: A-10C Thunderbolt II PDF Print E-mail
Written by April Heaney   
Sunday, 02 March 2014 01:01

After a rather extended development period, we are extremely happy to announce the release of our first fixed-wing aircraft, the iconic and formidable A-10C Thunderbolt II.

So many pictures, and more information on the glossy brochure.

 
Player vs. Player Combat for Cash Returns PDF Print E-mail
Written by April Heaney   
Saturday, 08 February 2014 23:12

Okay, not cash per se, but L$!

The hiatus is over, and every Saturday, Fulda Gap is again hosting PvP combat for those OCS mercenaries who can handle the challenge - or are just so broke that shooting friends and strangers alike for money no longer raises sticky ethical questions.

Event times are:

Each Saturday at 12:00-14:00 (12pm-2pm) and 18:00-20:00 (6pm-8pm)

All times are in SLT.

Event prizes are be Linden Dollars (L$) payable to the winner immediately at the end of each event. Only players with a HP score higher than zero are eligible for prize awards.

Prize amounts are as follows:

1st Place: L$1000

2nd Place: L$500

3rd Place: L$250

Please read the complete list of requirements for participation here.

 
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